Relates directly to: https://www.reallusion.com/FeedBackTracker/Issue/Edit-Mesh-mode-does-not-allow-to-delete-faces-from-Cloth-or-Hair You guys rushed to mark that one as "Not a Bug" and now I cannot even reply to it. Anyhow, the problem is still there, regardless what template I use and...More
When you take an avatar with an attached accessory and use the InstaLOD remesher to create a lower poly version, the process seems to work fine. You can bring the avatar/accessory into Iclone 8, and it will animate with no problems. Everything seems fine. You can save the result in a project...More
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus) Solution: CC4 needs to activate...More
I followed the AccurRIG video very closing (multiple times), and every time I got to check motion, I ended up with a twisted rubber character. Eventually, I found my mistakes in perfecting the placement of the joints and the bones they produced, and he got much better... but still not usable...More
At this time buying the new CC4 and IC8 products and having so many strange bugs and crashes it feels like you have not had a proper BETA testing team doing a proper job. We are NOT your Beta testers - Reallusion should hire people to do this, A full price paying customer should not be expected...More
Option to adjust scale of fonts in CC4 preferences. I suggested this after RL tech support failed to provide a solution. We tried everything but nothing could be done to resolve the issue -- please read on; Adjusting Windows Ease of Access > Display > Scale % and Fonts % did not resolve...More
I have CC3 and CC4 on the same computer. If I try to use the old version hairs on CC4, the weight maps are disappeared. If I do the same job on CC3, it works well....More
Note: this AI concept must be connected directly to systems inside CC4 1. AI analyzes sketches and or photos and creates a character image reference 2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More