Steps to reproduce issue 1. In CC4, create a character, save and send to iClone 2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
I reopened a project I was working on yesterday, and I noticed I couldn't find my Content Manage. I pressed f4, but nothing happened. I went up into Window and saw there were no options to enable the Content Manager. I tried the different workspace presets... nothing. So now it seems my Content...More
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc Some hand templates with finger joint...More
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus) Solution: CC4 needs to activate...More
I've cycled through the list of bones to identify influences and also selected verts on body parts such as the foot to know why the verts are being stretched over to the opposite side as if the Characterization ignores the toe weight paint - Also why in bone edit mode the breast bones are symmetric...More
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
I don't know if this is a bug or an oversight, but bones that weren't included in characterization should be adjustable, this is essential! FK mode in Edit Motion Layer still allows us to animate non characterized bones with FK which is awesome but we have no way to refine the bones in CC4...More
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues Do i always have to convert them in tris? or is there any other solution? Thank you...More