57 issues found

0

Votes
Released
1. Open project in CC4.01 eg. Camila / Coyote / Alika
2. Open Facial Profile Editor and click Edit Expressions
3. If Viseme section says "8+7 Phoneme Pair" click it to change to 1:1 Direct viseme set (it doesn't not matter if you choose to save a back-up or not)...More
  •  1
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Submitted by em_d

0

Votes
Not Reproducible
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes
and it also splits the character in 2 sub tools
so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
  •  4
  •  509
Submitted by ahingel

0

Votes
Assigned
CC4 default female character scalp is flat.
CC4 quality not up to mark, please see attachment....More

0

Votes
Not a Bug
SkinGen activate skin color change skin to black/dark brown skin color and see under eye brows skin remains white....More

0

Votes
Not a Bug
Hi!
I've created a facial profile for one character, and used the FBX File Batch import option to import 50 custom blendshapes, and used those to create the CC4 Standard expressions and assigned them. Now the character works perfectly with all iClone stuff, great!
Now I have a nother custom...More
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  •  399
Submitted by niels_013071

0

Votes
Not a Bug
To quickly replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)...More
  •  4
  •  545
Submitted by 4u2ges

0

Votes
Not Reproducible
Hi,
I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4).
After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
  •  1
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Submitted by sergei_577548