55 issues found

0

Votes
Not Reproducible
1) Modelling by Blender - meta rig.
2) import .fbx as Humanoid (CC4 auto calibration for the bones).
3) Everything is normal but ......More
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Submitted by arthurmobi

5

Votes
Active
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
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Submitted by esemgee

0

Votes
Not a Bug
To quickly replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Hi,
I followed your offical guide on Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face. (https://www.youtube.com/watch?v=ZkO3hoQegH4).
After importing every single variation of avatar (CC3, CC3+ extended, CC4), I couldn't animate the face, just the head rotation...More
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  •  970
Submitted by sergei_577548

0

Votes
Released
https://www.youtube.com/watch?v=2JCAtjJtWwM
The video above showcases the bug. The character will not animate when a new animation is applied, includes the eyeballs too, and this happens with iClone 8 as well....More
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Submitted by 4413Media