I'm running the Character Creator Auto Setup for 3DSMax 2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed. This is from the listener: ---------------- Traceback (most recent call last):...More
I start the program up. I tried to work now for 5 days. Every time i want to start, a project will be load. 1. Loading the program OK. 2. Downloading NEW materials or Clothing: THERE IS NOT ENOUGH MEMORY (see picture)...More
Hello, I currently bought Character Creator4 including Headshot2.01 plugin. I have imported metahuman mesh created from Unreal Engine 5 into Character Creator 4, then I have been trying to create alignment points in Headshot2. Unfortunatedly, It has kept coming up with an error message, which...More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
Hello, I've been selling items since CC3. There everything went without a problem. In CC4 the Packager/Pack works without any problem, but I have a problem with the Verify tab. Even though I have already uploaded a number of items to the Content Manager via CC4, not a single item is displayed...More
I don't know if this is an issue... but it is still very annoying. Let's take a simple example: I have a cap that I keep in "accessory" mode. I save it in my "content" and indicate that it is a head accessory (of course I have attached my cap to the head bone). So far so good, however... if...More
I couldn’t get GOZ PLUS to work properly, which is why I didn’t participate in the CC4 contest. There are a few issues that keep popping up every time, no matter what I do. The texture or mesh seems to distort when I use ZBrush.The CC4 Model bone is way off when I Goz back into CC4; even when...More
You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More