I have CC3 and CC4 on the same computer. If I try to use the old version hairs on CC4, the weight maps are disappeared. If I do the same job on CC3, it works well....More
I followed the AccurRIG video very closing (multiple times), and every time I got to check motion, I ended up with a twisted rubber character. Eventually, I found my mistakes in perfecting the placement of the joints and the bones they produced, and he got much better... but still not usable...More
Packaging a project in unreal fails because the file RLPlugin.Build.cs consists of 89 rows of "eachRow:=" which then each generate the error pasted below. Looking at the file in version for 5.3 (which works) the file is the same number of rows (89) but is actual code. So I'm guessing that...More
I've tried several kopf meshes and none work. first i adjust the head exactly on a base figure and align it with the camera. As soon as I load them into Headmesh, I get the first message: "Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the...More
No matter what I change in the face tools Zbrush menu, the head gets removed whenever I update and send the changes back to CC4. I've tried all changing all kinds of settings, including making sure the import and export settings are correct and still the head gets removed. When I unhide...More
Hi Support-Team, I am new to Character Creator and i have a big Problem with the CC4 Camila Actor. I Just double click on Camila then rotate her face in viewport to show the Problem part in her face and then i start the Iray Render Preview. Only this 3 steps....More
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.) Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More