Relates directly to: https://www.reallusion.com/FeedBackTracker/Issue/Edit-Mesh-mode-does-not-allow-to-delete-faces-from-Cloth-or-Hair You guys rushed to mark that one as "Not a Bug" and now I cannot even reply to it. Anyhow, the problem is still there, regardless what template I use and...More
I have CC3 and CC4 on the same computer. If I try to use the old version hairs on CC4, the weight maps are disappeared. If I do the same job on CC3, it works well....More
Getting ready to create scripts for CC4. Opened the script console and found there is already and error in one of the CC4 modules. 1. Launch CC4 2. open the script > Console log view...More
Recently, certain morph sliders started showing up highlighted in purple - see attached. When I use the slider, a watermark is applied to my character. Is this something new?...More
I've tried several kopf meshes and none work. first i adjust the head exactly on a base figure and align it with the camera. As soon as I load them into Headmesh, I get the first message: "Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the...More
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.) Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More