For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc Some hand templates with finger joint...More
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues Do i always have to convert them in tris? or is there any other solution? Thank you...More
Browsed the Wrinkles feature offering, nearly purchased the package(s). First, it appears the Dynamic and Essentials are two different packages, to be purchased separately. Combine them into a single package, otherwise, it just seems like nickle and dime-ing customers. It turns off customers...More
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size. Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
I've just purchased the Hair Builder asset for use in CC4, I've tried logging in/out of both the website and the Reallusion Hub but the content is still not showing in the CC4 content manager (which I've refreshed many times)...More