916 issues found

1

Votes
Active
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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Submitted by Ascensi

0

Votes
Not Reproducible
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More
  •  5
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Submitted by Lord Ashes

1

Votes
Assigned
hey,
refer to this video please ...
thanks....More
  •  1
  •  1031
Submitted by davood.kharmanzar

0

Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
  •  1
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Submitted by ahingel

0

Votes
Closed
Access to CC4-Manual > Character's Outfit is partially denied; browser=Firefox latest update.
Ulrich Streit...More
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Submitted by us_g_bw

0

Votes
Active
Browsed the Wrinkles feature offering, nearly purchased the package(s). First, it appears the Dynamic and Essentials are two different packages, to be purchased separately. Combine them into a single package, otherwise, it just seems like nickle and dime-ing customers. It turns off customers...More
  •  2
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Submitted by JasonWynngard

0

Votes
Fix In Review
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size.
Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
  •  2
  •  1018
Submitted by Ascensi

1

Votes
Not Reproducible
"fbx export failed" even with standard neutral base...More
  •  6
  •  1012
Submitted by PEACECITY

0

Votes
Released
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
  •  9
  •  1011
Submitted by fabio.alexandre.barletta

2

Votes
Active
I've just purchased the Hair Builder asset for use in CC4, I've tried logging in/out of both the website and the Reallusion Hub but the content is still not showing in the CC4 content manager (which I've refreshed many times)...More
  •  3
  •  1007
Submitted by james1981
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