I'm working on a character for which I used the Camila example as a base. I repeated the steps below with an unmodified version of the Camila example and also got the crash. Steps: In the scene I select the mesh for the body....More
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender. Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
Getting ready to create scripts for CC4. Opened the script console and found there is already and error in one of the CC4 modules. 1. Launch CC4 2. open the script > Console log view...More
I had two installs of Zbrush 2022, 2022.0.1 and 2022.0.8 to avoid the Maxon upgrade. When I installed CC4s latest update I was prompted to add Zbrush 2022.0.8 I installed it in a folder 2022.0.8 I followed the steps to re link Zbrushes GoZ Apps and I told CC4 where the new install of the...More
With "Sports Bra" Content Pack, when trying to edit the materials via loading a .iMtlPlus file (as Sports_Bra_Pixie.iMtlPlus), CC4 fails to apply because of a wrong name of the initial mesh. Here are some screenshots to expose the issue, and because i can't change the mesh name (only the material...More
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
Relates directly to: https://www.reallusion.com/FeedBackTracker/Issue/Edit-Mesh-mode-does-not-allow-to-delete-faces-from-Cloth-or-Hair You guys rushed to mark that one as "Not a Bug" and now I cannot even reply to it. Anyhow, the problem is still there, regardless what template I use and...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More