991 issues found

0

Votes
Released
When trying to apply skin textures to a character in CC 4.12 the following error message panel appears as shown in the screen shot.
I have never had any RL content saved/stored on my D drive and the error message is referencing CC3 files....More
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Submitted by wires

3

Votes
Not Reproducible
UE5.6: Crashes (Version 1.39.7803.1 (for UE 5.6))
UE5.5: Untested
UE5.4: Works as expected (Version 1.38.7513.1 (for UE 5.3–5.5))...More
  •  4
  •  3129
Submitted by featurebugentertainment

16

Votes
Active
Hi. My suggestion is to add bone rigging and bone adding to cc4. I have attached image examples of the bones and areas of interest.
Right now it seems the only way to import a unique custom character that works is if its been rigged with cc4 in mind. I have tried importing characters into...More
  •  5
  •  3074
Submitted by bellabypaul

0

Votes
Closed
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
  •  3
  •  3050
Submitted by caleborionscott

0

Votes
Released
Creating a Headshot character results in a watermark in some cases.
Steps to reproduce:
1. Launch Headshot and import a face image....More
  •  4
  •  2924
Submitted by animagic

0

Votes
Closed
Issue:
In Unreal Engine 5.5, the new Import System with Interchange Plugins causes Morph Targets/Blendshapes for Character Creator (CC) characters to import incorrectly, with an offset or other inaccuracies, and sometimes they are even broken. This issue will be especially noticeable when playing...More
  •  5
  •  2737
Submitted by Orisen

25

Votes
Active
We need the ability to create and import morphs in the Character Creator 4.x software:
So we need this for:
1. custom characters...More
  •  6
  •  2723
Submitted by Metrantor

1

Votes
Active
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows?
With Unreal Engine 5.5's growing ecosystem around...More
  •  0
  •  2720
Submitted by damiakinbode

0

Votes
Active
Pose based retargeting by using a Dynamic 3D version of the Human Retargeting Characterization map -the user customizes the 3D Characterization pose altering it to match the character to be retargeted. For example If you posed the Dynamic Human Characterization model into a quadruped pose there...More
  •  3
  •  2643
Submitted by Ascensi

0

Votes
Released
Steps to reproduce issue
1. In CC4, create a character, save and send to iClone
2. In iClone 8.1, create two custom animations on the timeline (using Edit Motion Layer), e.g one clip at frames 0-60, another clip at frames 100-160...More
  •  1
  •  2606
Submitted by pritesh.s
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