Please add an option to keep hair (including eyebrows, facial hair, etc) visible while editing Skin and Makeup. I frequently find myself editing skin/makeup and thinking it looks good, only to leave that editor and decide my changes don't look very good with the fully dressed model. I assume...More
It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
at the moment having to click in and out of proprtion and back to the facial profile editor is cluncky can we just have the abality to select and move bones / geometry whilst remainig in the facial profile editor....More
Hi, I work a lot in the CC4 - Blender 4.x and/or CC4/IC8 - Unreal Engine 5.3 pipeline. In my opinion there are some things to fix when exporting characters to ensure better compatibility and management:...More
I spend hours and hours and hours and hours on a headmesh with headshot 2.01 , regularily saved the project, mistakely closed the mesh to head window, mesh to head window was gone, no way to bring it back. ( Stupidly thought the HS ini data would be saved together with the project) When closing...More
99% of the time when I'm working with morphs, I only want to use the morphs that affect both Left and Right simultaneously. (For example, "Brow Width", versus "Brow Width L" and "Brow Width R".) Having all those extra sliders around makes it more tedious to scroll through. I'd like a quick...More
Hello, Please allow Headshot (or any CC head) to be compatible with fbx/Humanoid body. Or allow Headshot to combine with the AccuRig body that is already attached to the Headshot head....More