Hi team, before the request, I have a cheer here. Being working as freelancer for the last 20 years and at the beginig of 2024 decided to test CC4. I worked for those two decades with "main stream" software. And let me tell you I was really surprised about CC4 since the first moment... so surprised...More
See attached image: When clicking Bake the slider jumps all the way to the top. This can be quite annoing in a fast workflow when in need of clicking Bake more then once on a slider...More
Hi, Reallusion It would really be nice with an CC Python API. For example, it would be beneficial to create a Python script that finds a specific morph in our custom characters and resets it before we delete the morph from the Neutral Base CC3+ character. To avoid doing this manually....More
Though trial and error, for a few days solid in a row, I've found a solution that will allow characters with displacement a way to have 0 cracks. The issue is caused by the bleed texture border/margin. I found that if you apply a glow effect using black for the edges with precision on each...More
In Character creator, the morph sliders don't work on accessories unless you add skin weights. However, some things like arm bands don't need skin weights but need to able to be reshaped to fitting. Yes you can use the mesh editor but that has its limits as you know. Please activate the already...More
Love the interactions with other sculpting and design software's However. can we have some videos showing the full scope of Reallusion CC4 without ANY outside software....More
Yeh, Sorry, Age old issue The transition from CTA5 to CC4 ( sorry if i have totally missed this ) cartoon characters only. Can we have a full video on this ?...More
Custom Characters often require new custom textures, I'd like the ability to have a drop down allow us to load either Diffuse, Physics maps, AO, Depth, metallic, SSS, Glow etc, - just to be able to speed up the workflow. GoZ Plus offers the advantage of loading and applying the depth textures...More
Hello, We owners of 3dsmax 2020 - 2022 and CC4 and iC8 would sure like to be able to have "Auto setUp for 3ds max" plugin available for us too. I know you can't go back too far but 4 years isn't too much of a stretch. Hopeful suggestion....More
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More