172 issues found

0

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Assigned
Repro steps:
1) Create a character from one of the high quality cc3+ characters, e.g. CC4Camila
2) Add clothes, hair, eyebrows, wrinkles, etc....More
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Submitted by mitchr

3

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I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette

0

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I have opened multiple projects and each time I try to export and FBX or OBJ my project crashes. It was not doing this before but now I can't figure out what happened. it even happens with the default projects of Kevin and Camilla
It seems to try to open the pop-up window but it's mostly blank...More
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Submitted by Djeisoncanuto

1

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Active
I am getting the exact issue described here: https://www.reallusion.com/FeedBackTracker/Issue/Can-not-klick-target-tool-preset-or-FBX-options-while-exporting-as-fbx
I can no longer Export to Unity, or to anything other than Maya because it only allows the default setting here.
There is no...More
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Submitted by drew_927096

0

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It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More
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Submitted by dpolcino

0

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Fbx export failed for last two days for any project. Tried all type of options also uninstall and reinstall ...every thing but not happaning....More
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Submitted by ssoftoons3d

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When creating a character in CC4, in every instance pixelated dots appear on the character's skin. These dots vanish when the camera is zoomed in or if viewing closely in the viewport in preview mode, but when you zoom out, they reappear. Initially, I thought they were just part of the character...More
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Submitted by StormGrrl

0

Votes
Assigned
Hello its taken me a while to bring this up but i think there is an issue with character exports from CC4 to Unreal if you wish to combine iClone Animation. If you export a character from CC4 to Unreal you get a bone added called cc3_base_plus. ( I assume this is off what ever base your using...More
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Submitted by ExE Production

0

Votes
Released
This is actually a bug report and a request.
Bug:
If you currently attempt to paint-bucket a skin DHS to cloth with SSS shader, the DHS parameters would disappear from the materials panel and the only way to get them back, is to restart CC (I have not tested that in iClone, but I suspect...More
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Submitted by 4u2ges

1

Votes
Active
The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting.
This is very unexpected because the...More
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Submitted by asset_407114
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