253 issues found

0

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Hello Community,
I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps:
1. Export from DAZ3D:...More

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CC4 does not allow me to export BVH files without an error and I do not think I am the only one. This happened on CC 4.5 initially, but, when I updated to 4.52, the problem persisted.
Steps to replicate:
1. Use any character, in my case, it made no difference whether I use CC3+ or a Daz character...More
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Submitted by Goatcheese

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Votes
Closed
Pretty much the title.
From plugins --> blender pipeline --> export character to Blender = nothing happens.
This was not the case in the past. I am up to date on versions....More
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Submitted by storiedknowledgechannel

1

Votes
Active
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically?
Se attached images ;)...More
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Submitted by JacobHansenLaerdal

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Dear Support Team,
I am experiencing an issue where I cannot access the Blender pipeline - the pipeline window is not appearing when I try to connect. This is preventing me from testing character animations, which I hoped to do while waiting to purchase some assets.
I noticed this issue coincides...More
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Submitted by godp14

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Votes
Active
Hello, can you send a link for tutorial to activate the Substance Painter with the latest versions of with CC4 and iClone8.
I have purchased the perpetual license on Stream.com...More
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Submitted by Anim8ed

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Hi, I import the Avatar into UE 5.4, Auto setup unreal plugin is working fine, I can run and play with Avatar on my PC, but I cannot build the game for iOS! there are list of error regarding shaders pupping and all back to CCshader which assign into Avatar, for example:
UATHelper: Cooking...More
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Submitted by rezavfx

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Active
I'll bring it back from the blender
When you export to Unreal
When you send it to Max...More
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Submitted by chomo

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Released
When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
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Submitted by ashishgogna9

0

Votes
Assigned
When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?...More
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Submitted by kokumy
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