473 issues found

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CC4,33 crashes when applying a ccskin to a character. Not project specific. Windows 7 and 10 both crashing CC.
This did not happen on CC4,32....More
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Bug
Submitted by K_Digital

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When I import an animation from Mixamo, the animation applied to my character has shoulders too high and thumbs twisted incorrectly.
STR:
1. Download an animation from mixamo (Swagger walk in this example), 60FPS....More
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Submitted by ashishgogna9

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I'm creating custom hair and I get those weird artifacts when selecting the human hair shader.
Normals are good and meshes look perfect anywhere else. Even without textures those artifacts show up, so it's not a problem or normals or textures....More
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Bug
Submitted by Dani Marti

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When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?...More
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Submitted by kokumy

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I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
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Submitted by lena_768280

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When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
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Submitted by minipig0417

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hey,
i tried to import an FBX as prop ...
and import their animations through perform list ......More
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Submitted by davood.kharmanzar

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I have a piece of clothing selected, I go to select edit mesh under modify, and program crashes....More
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Submitted by jrussellh

1

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Steps to reproduce the bug:
1.) Export fbx from CC4
2.) Bake the imported character into prefab with the automated tool v1.6.3...More
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Submitted by NoobCreator

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In the current version, the body morphs affected the position of the bones is not applied exactly (as is). Every time I apply the same morph to a neutral character, the position of the bones (and the whole character) unpredictably changes along the Z axis in the range of 1 mm (each time the...More
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Submitted by Vit3D
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