75 issues found

0

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Assigned
Hello,
Having issue with smart hair shader set up (Alpha) in Blender Cycles. Character from CC4 to Blender via CC4 addon, then materials set up in Blender with node wrangler. Scalp and hair transparency have issues and remain black. Overall quality of hair is blocky and spotted with black...More
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Submitted by mdl1690

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Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom.
So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model.
The slider is only on the...More
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Submitted by Jbowdoin

0

Votes
New
I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
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Submitted by Ascensi

0

Votes
Active
* New method: no matter how tangled hair/fur might be when users create it, this additional concept should be utilized to keep hair cards separated and properly weight painted when users are given the option to convert their models to cloth.
-Universal Hair Card Binding Process
*When the binding...More
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Submitted by Ascensi

0

Votes
Active
#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
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Submitted by Ascensi

1

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Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

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It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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Submitted by ahingel

0

Votes
Not Reproducible
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly
so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up
when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
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Submitted by ahingel