68 issues found

0

Votes
Not a Bug
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics.
I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
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Submitted by brainsguy

0

Votes
Released
Hi,
I'm trying to get to the Native Morph Slider, as seen in this video here: https://www.youtube.com/watch?v=eW3CKACbo_4&ab_channel=Reallusion
It seems that this entire section is missing from my modify panel. The icon for this is in the the bottom left of the Facial Profile Editor, but...More
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Submitted by ben_307523

0

Votes
Active
This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
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Submitted by clifton_460087

0

Votes
Fix In Review
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size.
Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
  •  2
  •  880
Submitted by Ascensi

0

Votes
Released
Hi Support-Team,
I am new to Character Creator and i have a big Problem with the CC4 Camila Actor.
I Just double click on Camila then rotate her face in viewport to show the Problem part in her face and then i start the Iray Render Preview. Only this 3 steps....More
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Submitted by a.rott

0

Votes
Fix In Review
Everytime i import a non standard character from blender , if its quads and non tris, i have shading issues
Do i always have to convert them in tris? or is there any other solution?
Thank you...More
  •  1
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Submitted by ahingel

0

Votes
Closed
Hello, when using the Unreal Plug-In to export my Character into unreal, the hair loses an immense amount of quality and appears translucent. The product uses a Smart Hair product....More
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Submitted by caleborionscott

0

Votes
Active
Hello.
You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose
All my own characters now look broken and it's a pain in the @ss to look at....More
  •  0
  •  205
Submitted by doubblesixx

0

Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
  •  0
  •  262
Submitted by OB1Flow