74 issues found

0

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In the morph animator and or morph creator, there should be separate sliders for the left side and the right side.
If you want your character to flex one arm only, you can't. Or if you want your character to show swelling from an
injury to one leg or arm, you can't. If you have separate sliders...More
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Submitted by michaelrbarton

1

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Active
Would be really cool to create 1 morph and have an instant button to make a mirrored copy of the same morph.
Right arm, left arm, etc....More
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Submitted by Jon Snow

0

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CC4 has the ability to do asymmetry through morphs already, but being individually done and on such an extensive list leads to the usual boo boo of "stared at it too long, cannot see the mistakes" pushing asymmetrical blendshapes too far after doing enough of them. I wish to suggest that CC4...More
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Submitted by Kuddleminski

0

Votes
Released
Hi,
I'm trying to get to the Native Morph Slider, as seen in this video here: https://www.youtube.com/watch?v=eW3CKACbo_4&ab_channel=Reallusion
It seems that this entire section is missing from my modify panel. The icon for this is in the the bottom left of the Facial Profile Editor, but...More
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Submitted by ben_307523

1

Votes
Not Reproducible
my specs:
I7-10875H @ 2.3GHz
64GB RAM...More
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Submitted by greenwilliesjrsss

1

Votes
Not Reproducible
I recently brought a lot of characters and mapped all the morphs without an issue
but just now for only that one character, the blink for eyelashes imports but not for the head
I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
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Submitted by ahingel

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
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Submitted by ahingel

1

Votes
Assigned
A video I made showing my suggestion:
https://youtu.be/_SaEqtdINAQ...More

0

Votes
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This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

5

Votes
Active
I use CC characters in Blender, and it's a huge pain to setup corrective shape keys for joints. While CC's default weight paint is better than Auto-Rig, it's still not realistic without substantial corrective work. CC already provides those sliders, why not let users use them in Blender by...More
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Submitted by path.to.the.future