990 issues found

1

Votes
Not Reproducible
1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup.
2. Created a Biped rig.
3. Loaded a BIP animation....More
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Submitted by multics777

2

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
  •  3
  •  505
Submitted by AlexusesUnreal

0

Votes
Not a Bug
Imported FBX file from Zbrush that has been embedded with morphs/layers do not appear, because the mesh(Jean_Shorts) is imported as a subgroup. Not sure what you did in the last update, but please fix it. It's getting very difficult to function with your products....More
  •  2
  •  460
Submitted by sunlikevoid

0

Votes
Released
Steps to reproduce issue:-
1. In CC4, double-click on Base Neutral_M (or _F) character.
2. Click on "Export iAvatar" button on toolbar....More
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Submitted by catclaw

0

Votes
Not Reproducible
When I try to select a body from the Body Morph list, a window pops up that says Slider not found....More
  •  1
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Submitted by worldofvr11

0

Votes
Released
Hello,
I also encountered the same problem described here: https://discussions.reallusion.com/t/ue-auto-setup-1-41-is-released-now/15328/10
The game won't pack in Unreal Engine 5.5 and 5.6. There are no problems in the editor itself, but the game won't pack, reporting an error: Game/CC...More
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Submitted by iwanow.alexandr4004

0

Votes
Not Reproducible
I recently updated my Reallusion Hub and Character Creator to the current versions. CC4 I updated from v4.54 to 4.62. The work I do uses a specific pipeline with characters utilizing face bones rather than morphs to support some legacy work. This worked in v4.54.
In the new version, if you...More
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  •  460
Submitted by Chemicalpete

0

Votes
Released
Untill a few months ago i was able to import characters from Daz Genesis 9, using 2014 or 2016 bin export. But now doesn't work. Cc4 import only morph but texture, it say : NO COMPATIBLE PROFILE (reverse). So the characters are completelly different. I think is a INI missing files, problem...More
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  •  414
Submitted by lord.atilak

0

Votes
Released
I'm encountering a recurring issue when using the Polygon Reduction object in Character Creator. Below are the details:
Steps to Reproduce:
Open a project in Character Creator (tested in both the latest version and version 4.61)....More
  •  1
  •  662
Submitted by leela.vinodh

4

Votes
Active
An Auto Setup pipeline plugin for Houdini a-la Epic Games' Metahuman plugin for Houdini would be highly appreciated by many CC users especially yours truly.
Although I don't have high hopes that this would even be considered, but having seen CC support for many of the major DCC applications...More
  •  0
  •  398
Submitted by ajlanaltug
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