197 issues found

1

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Hey Reallusion Team,
i database i growing and i wish often, that there would be a button that allows me, to show all content of a category at once. Let say iam on "Coats". I can only see the coats in the top list, but not the onces inside the Folders. I would love to have an extra button, next...More
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Submitted by spaehling

3

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Hi - A a simple/'one button' direct export option for Character Creator (or iClone) to Wonder Studio.
That would be cool (and something both companies would benefit from imo)
(Maybe for CC5..? :-) )...More
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Submitted by Waterlane Studios

3

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Reallusion may ask for the Ornatrix Hair *render engine* to work for all users as a low cost plugin in iC8 but for creators as a full functional tool it's typically an expensive but can bring a lot of realism to the characters!
Personally I'm using it to create Fur for my Characters and aim...More
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Submitted by Ascensi

1

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Please make a CC4 auto setup tool for Godot Engine 4. We need your beautiful hair and eye shaders in the engine.
I've been using Godot since 2018, and it has grown tremendously since then in terms of community size and technology. With the recent Unity debacle, many teams departed Unity permanently...More
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Submitted by tinmanj

0

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We need the Ape Index info!
When creating a character, it's crucial to grab a feeling of how well this person can fit into a certain sports type. For example, you would expect a person to be a good fighter or rock climber with his/her ape index > 1, the larger the better.
Currently you can...More
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Submitted by aconcheng

0

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*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

1

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Add on/off toggle on "Morph Sliders"
Please add a "on/off" icon and feature on the Morph Sliders, so you can easy toggle the morph on/off with out setting value to 0 etc......More
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Submitted by anders_187857

0

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I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible.
A superior product catered to every unique users face for...More

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You have animated morph slider functionality in Motion Live, we need this same functionality in the facial profile editor but highlight either a radial button next to the active slider or the label itself during facial calibration animations so we can better see which slider morph is at fault...More
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Submitted by Ascensi

0

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Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right.
Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
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Submitted by Ascensi
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