263 issues found

1

Votes
Active
It would be fantastic if Character Creator 5 allowed us to add bones directly to the rig for hair and clothing. This would enable more realistic secondary animations—like swaying hair or flowing garments—without needing to export to other programs. Keeping everything within CC5 would streamline...More
  •  0
  •  630
Submitted by zancoisrice

1

Votes
Active
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows?
With Unreal Engine 5.5's growing ecosystem around...More
  •  0
  •  1059
Submitted by damiakinbode

0

Votes
Active
I've recently noticed that in areas with strong deformations maps are being baked with nasty sharp edges when using GoZPlus to bake normals. Which is fixable by using the SNormals modifier when baking by hand.
Tried experimenting with the settings, but it looks like GoZPlus has its own set...More
  •  0
  •  348
Submitted by shila.entresol

2

Votes
Active
When we transfer a character from Character Creator 4 (CC4) to Blender via the pipeline, the facial expression shape keys are successfully imported. However, using these shape keys can be quite challenging—primarily because there are too many of them, making it hard to find the ones we actually...More
  •  0
  •  599
Submitted by Elvisual

2

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
  •  0
  •  473
Submitted by 4u2ges

0

Votes
Active
In order to replace DAZ (which I would like to do), I really need support for 2 (or more) characters. Maybe you could "freeze" the first character, while the user works on the second--?
CC4 is a very good but expensive product. This added feature would go a long way to making it and its assets...More
  •  1
  •  207
Submitted by kevphil

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
  •  0
  •  455
Submitted by RiZRoC

0

Votes
Active
I find it unfair that morph data within the Facial Profile Editor can only be edited inside CC4.
Many Cinema 4D users also work with CC4,
and it would be much more convenient if facial morph data could be modified in C4D and then applied back to CC4....More
  •  0
  •  634
Submitted by ckseka61

0

Votes
Active
In order to save an outfit for a character, I have to save the character itself along with the selected shoes, socks, pants/skirt, shirt/blouse, coat/sweater, etc. It would be much more efficient (not to mention convenient) to save all the items in a group without the character mesh. That...More
  •  0
  •  360
Submitted by gordryd

0

Votes
Active
Because of the huge amount of data files in the custom folder sometimes by mistakely copying folders into wrong places, DOUBLES can occur and unnessecary use up disk space. In addition to the advanced content manager search i would like to suggest a search for DOUBLES. This could be easily...More
  •  0
  •  335
Submitted by K_Digital
1 2 3456789 ... 27