206 issues found

3

Votes
Active
Hi, I'd like to import the Wonder Studio & Move.ai motion capture fbx data into CC4 like Plask, Mixamo, Pixcap. It would be great for me....More
  •  0
  •  313
Submitted by mantas.thumps.0z

5

Votes
Active
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow...More
  •  4
  •  680
Submitted by NexVice

1

Votes
Active
Hi, here is a suggestion of a useful feature to add to Character Creator.
Actually, there is no way to see or compare multiple characters created to other ones. I always have scale issues when I import those characters into Unreal Engine and see how disproportionate they are one from each...More
  •  0
  •  272
Submitted by kamehasutraa

1

Votes
Active
Hello, I try to import combined character into my unreal project but the auto process character window stay indefinitly blocked at 30%.
No problem with standard import but impossible with combine mesh/UV option.
I use the 1.31 auto setup plugin....More
  •  0
  •  185
Submitted by Rémi G

2

Votes
Active
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
  •  2
  •  182
Submitted by ethanperea

0

Votes
Active
We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
  •  0
  •  167
Submitted by MichelvanderAa

5

Votes
Active
Export to the new set of mannequin bones which has unreal 5.
The unreal 5 mannequin and metahumans have a new bone structure and all the examples released by unreal (Lyra, Mannequins Pack, etc) use that new system.
https://www.unrealengine.com/marketplace/en-US/product/mannequins-asset-pack...More
  •  1
  •  295
Submitted by DomusLudus

0

Votes
Active
In the morph animator and or morph creator, there should be separate sliders for the left side and the right side.
If you want your character to flex one arm only, you can't. Or if you want your character to show swelling from an
injury to one leg or arm, you can't. If you have separate sliders...More
  •  0
  •  156
Submitted by michaelrbarton

1

Votes
Active
Hello,
I have a question, I don't know if this is a bug or a change that seems to me to be completely unnecessary and more useful for fast work in REallusion programs.
In CC3/IC7 when I need to rename for example the name of an avatar or any other item, - it is enough to double-click the...More
  •  0
  •  155
Submitted by ReMark3Dcz

0

Votes
Active
Adjustments made in materials using the Digital Human Eye shader are lost when exporting to FBX from both Character Creator 4 and iClone 8.
STR:
- create / import a character in character Creator 4 (I used CC4 Kevin.ccAvatar from the Characters pack for this test)...More
  •  0
  •  208
Submitted by vtoddw
1 ... 5678 9 10111213 ... 21