230 issues found

1

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Twenty years ago I was creating skeletons with extra Clavicle bones between the base spine root joint and the shoulder to account for more realistic character deformation of the shoulders. Once the shoulder rotates up, the clavicle should be adjustable independently to get a natural deformation...More
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Submitted by garyoliverio1

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The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting.
This is very unexpected because the...More
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Submitted by asset_407114

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Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance.
I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k
Maybe by selecting Hair in the...More
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Submitted by Ascensi

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Currently, if you import a prop (Create -> Prop) from an FBX file, CC4 will bring in the BaseColor and Normal maps if they are present in the corresponding .fbm directory. However, other common textures, such as Metallic and Roughness, are not imported.
It seems it should be fairly simple...More
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Submitted by dan.goyette

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Pressing ESC aborting current calculation. (Anything from mistakely loading the wrong project to Headshot Image calculation)...More
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Submitted by K_Digital

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Hello,
I have been keeping an eye on iClone products for a while.
And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More

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Adding first bone adjustment with "Proportion" method works fine (as described in manual), but when i try add another one (lets say add Head Right after Head Left) it wont work same way. After setting rotation of bone, then when closing "Proportion" panel, head is returned to default position...More
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Submitted by gavemoc865

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So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
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Submitted by zancoisrice

1

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We're rigging and animating about a dozen custom characters through Character Creator and iClone at the studio I work at, and I've grown pretty fond of the Facial Profile Editor and how quick and easy it is to update and create blendshapes in a variety of programs. However, I can tell there...More
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Submitted by ken_741248

4

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Hi, thanx for your great product - we are using Character Creator 4 intensely.
But we are severely limited for our use case since the manual creation of a new character takes so much time.
It would be immensely helpful if there would be a way to automate (random) creations of characters (we...More
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Submitted by labor-di11
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