Hello, When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
Hello, I have just purchased Headshot 2. The Hub auto Updated CC4.x to CC4.31 , then installed Headshot 2. Headshot 1 is also still available, which i find great, but i discovered some serious bugs. Headshot 1.01.0927.1 , CC4.31 CTRL+V does not work properly, works only randomly sometimes...More
Hi all, It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above. Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
Hello, i think this is a bug. Step 1- Freshly Start CC4,23 , Open a project, click Modify->Edit Facial , bring headshot panel into foreground, note expected look of character, note headshot setting Step 2- Now click on Headshot, activate Sculpt Morph, and deactivate it, click Modify->Edit...More
After using Headshot1.0 to add a head to a cc3+ body, the command to send to Iclone seems to work, but Iclone says "failed to load file". I have tried various bodies, all cc3 or cc3+ but nothing seems to work. I have also tried to save the figure as an iAvatar. But iclone 8 will not import...More
I've tried several kopf meshes and none work. first i adjust the head exactly on a base figure and align it with the camera. As soon as I load them into Headmesh, I get the first message: "Failed to calibrate the camera. For proper calibration, please adjust the viewport to encapsulate the...More
Hello, how to export character models in fbx format in the latest CC that conform to the arkit standard naming convention? ARkit : https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation...More