172 issues found

1

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I am unable to export a character that I have converted to an ActorBUILD. I have logged a similar issue that is about motion data not being able to export. This is the same character, and I was able to export that to FBX with mesh only.
However, I am now unable to export the character on its...More
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Submitted by leeprobert

0

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I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
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Submitted by leeprobert

0

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Active
Steps.
1. I had both zbrush 2023, 2024 and used cc4 trial. -> has no problem
2. I deleted zbrush 2023 and bought cc4(uninstalled trial)...More
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Submitted by hyunsik712

3

Votes
Active
Hi - A a simple/'one button' direct export option for Character Creator (or iClone) to Wonder Studio.
That would be cool (and something both companies would benefit from imo)
(Maybe for CC5..? :-) )...More
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Submitted by Waterlane Studios

1

Votes
Active
Please make a CC4 auto setup tool for Godot Engine 4. We need your beautiful hair and eye shaders in the engine.
I've been using Godot since 2018, and it has grown tremendously since then in terms of community size and technology. With the recent Unity debacle, many teams departed Unity permanently...More
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Submitted by tinmanj

0

Votes
Not Reproducible
Hi,
I need to import in UE5.3 my CC4 character into the new mennequin using Auto Setup for Unreal.
I set:...More
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Submitted by blenderhighschool

0

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Active
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
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Submitted by barry_zundel

0

Votes
Assigned
Hi there, has there been a solution for merge material crash yet?
Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
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Submitted by surachit.songcharoen

0

Votes
Assigned
i have this character with multiple facial hair components. as been seen in the screenshot.
i export it as a unity template, and enabled "merge brows and beard into one object."
when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More
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Submitted by objectnull

0

Votes
Assigned
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin)
2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause.
3. All maps (including applied as a "detail...More
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Submitted by kakochka
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