77 issues found

0

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I've put a dress on my character, the character was in Bind Pose. I went into Material Editor, and merged all of the dress materials into one. After that, although the merge worked fine, the dress went into T-Pose, while the character remained in the A-pose (the bind pose). Switching to any...More
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Submitted by lena_768280

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Assigned
hey,
i tried to import an FBX as prop ...
and import their animations through perform list ......More
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Submitted by davood.kharmanzar

0

Votes
Not Reproducible
Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
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Submitted by drawdy703

0

Votes
Assigned
When using any pose other than the bind pose on a character, symmetry is broken.
Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
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Submitted by purchasing_442593

1

Votes
Not Reproducible
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

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Unreal 5.4.4/ 1.36 plugin
When i use the 1.35 plugin, everything is fine, but if i use the 1.36 plugin, even though the actual skeleton is ok, as soon as I import an animation, the model breaks and the eye/mouth pops out on the animation. I am using Actorcore animations and your own reallusion...More
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Submitted by Mike_1

0

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hey,
it would be great if Reallusion made an Auto Setup for Rumba (or Auto Setup for Rumba inside of Maya)
more info:...More
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Submitted by davood.kharmanzar

0

Votes
Active
Good evening, I would like to know why I cannot export the tests in the free version. How am I going to purchase it if I can't test it correctly, there are still 27 days to go.
I can't save the project and even exporting says that the free version is not allowed....More
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Submitted by koralalvarenga1

13

Votes
Active
Dear Reallusion, we’re in dare need of your products on Linux. You produce incredible packages (a little too pricy though), but more and more artists migrating from Windows to Linux and it’s fantastic time to start supporting those of us who already did or will do so soon. Not mentioning that...More
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Submitted by asemin1989

1

Votes
Assigned
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it.
When you export it with a Root Motion Animation and try to apply that to the original character in...More
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Submitted by depredor2018