As a part of my virtual animation production setup, I've got the software that I am using scattered across more than one computer. Although these devices normally communicate well with one another over my private network connection, I am concerned that I won't be able to make corrections to...More
According to my research on the subject matter, right now Blender is closing in on this particular niche of the rendering industry with their grease pencil tool and free plugins like BEER, which you can learn more about if you follow this link to the plugin's official website: https://blendernpr...More
I am looking to generate a large toon-style crowd for an action/adventure/fantasy animation project that I am currently working on in my free time. For that purpose, I have been designing a suite, if you will, of stylized stock characters of diverse sizes, shapes, and ethnicities who will serve...More
Im requesting that restore files have a grey scale thumbnail of the project generated before a crash happens this solves having a big folder of restore files that are not quickly identifiable visually...More
Ive run into this issue that seems like it can be solved easily im requesting we add an orbital eye position widget right in the sculpt morph area or on the right side where the morph icon texture etc. where i can move eyes to iris match the source position quickly to assist in sculpting...More
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More
Like the Zbrush "move toplogy" brush or "Grab" in sculpt mode in blender it would be super handy to be able to make small tweaks to the model with such a brush. It's the number one sculpting tool people use and a perfect addition in CC4...More
Export a RTX real-time optimized CC character to Omniverse as USD. Open in Machinima. "User must manually reduce the opacity threshold value in eyelash’s material"...More
When I say this, I'm talking about quadrupeds, birds and snakes. Right now, we don't have any of them and there are times when a generically animated animal isn't sufficient. I believe that Character Creator should apply it's benefits to non human characters as well. Give us a generic Bird...More