113 issues found

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hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse

1

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So I am not sure why there is no Pipeline already but Clip Studio is an amazing 2D & 3D program that works well with Everything Reallusion.... Please think about it. (=
Thank you....More

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Not Reproducible
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix
When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
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Submitted by ahingel

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Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes
Please give us the option to correct manual the blinking and to modify the eyelash during blinking
if there is already an option how we can do it , please tell me, cause i dont know that...More
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Submitted by ahingel

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I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files.
I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
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Submitted by Ascensi

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Hi Devs, this is a real big pain to have to work with, sometimes creators may not know what sliders are default with Character Creator and this creates a BIG problem for creators and customer support when creators find this issue. I don't want to have to redo work if I create content for customers...More
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Submitted by Ascensi

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In the Skin weight Editor
* Ability to select multiple bones at once and mirror them to them to the other side
* Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
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Submitted by Ascensi

7

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ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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Submitted by jerome.dipietro

2

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Please can the _SSSMaps be included in the textures folder when exporting a character that's been converted to GameBase?
so the equivalent of
Std_Skin_Head_Pbr_SSSMap.jpg...More
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Submitted by jerome.dipietro

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How to turn off the LOGO display, the trial experience is very poor....More
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Submitted by 1097574743
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