50 issues found

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
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Submitted by jerome.dipietro

5

Votes
Active
Can you please, please, make the autosetup for Unity and Unreal open source!!!
Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system...
Best regards...More

2

Votes
Not Reproducible
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open...More
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Submitted by Necka

0

Votes
Assigned
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore.
You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default.
(Same thing...More
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Submitted by 4u2ges

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90

0

Votes
Active
That the new smart hair is not set up for soft cloth is disappointing...More
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Submitted by bobu2357

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

0

Votes
Assigned
1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
  •  1
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Submitted by doubblesixx

0

Votes
Closed
Description
Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation.
Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
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  •  357
Submitted by jolvgames
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