29 issues found

1

Votes
Active
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
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Submitted by bennett_027069

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069

3

Votes
Active
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
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Submitted by staron

0

Votes
Assigned
Description
This is easily fixable but is highly inconvenient for high-volume operations.
Auto-setup creates all HDRP materials just fine but the RGB map (surface inputs/base map/rgb map) is wrong -should be FFFFFF- and chars appear "bleached" when dropped in scene....More
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Submitted by jolvgames

0

Votes
Closed
Description
Blend shapes for new eye elements (occ. and tearline) do not move along with eye animation.
Is this intentional behaviour i.e. work I must do myself inside Unity - or just a bug?...More
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Submitted by jolvgames

0

Votes
Assigned
Very weird error. When you create subfolder "Textures" in folder CC_Assets and copy some texture into this subfolder AutoSetup removes all folders in CC_Assets.
I have irrevocably lost the results of my work for few days.
Reproduced on versions: AutoSetup 1.02 for Unity 2019.3 and AutoSetup...More
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Submitted by character-creator

29

Votes
Active
Please create and add a user interface and feature set to allow a user to create and save customized facial expressions and body morph settings as exportable morph dials for use in game engines as blendshapes....More

14

Votes
Active
Steps to reproduce: Export a daz g8 figure and hair, customize morph export rules to export hair with morphs, and also customize to export some figure facial expression morph dials, such as a custom expression set made for the figure being exported.
Import to cc3+ via transformer, the figure...More

4

Votes
Active
Basically we just had the update for Auto Setup for unity. Except we did not get upgraded to the newest Long Term Stable Version...
I do not know why or if this is in the works, but i strongly feel is this needs to happen quickly. Unity will always pay attention to this version, and this version...More
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Submitted by deidrereaystudios
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