Ive run into this issue that seems like it can be solved easily im requesting we add an orbital eye position widget right in the sculpt morph area or on the right side where the morph icon texture etc. where i can move eyes to iris match the source position quickly to assist in sculpting...More
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More
Like the Zbrush "move toplogy" brush or "Grab" in sculpt mode in blender it would be super handy to be able to make small tweaks to the model with such a brush. It's the number one sculpting tool people use and a perfect addition in CC4...More
Export a RTX real-time optimized CC character to Omniverse as USD. Open in Machinima. "User must manually reduce the opacity threshold value in eyelash’s material"...More
When I say this, I'm talking about quadrupeds, birds and snakes. Right now, we don't have any of them and there are times when a generically animated animal isn't sufficient. I believe that Character Creator should apply it's benefits to non human characters as well. Give us a generic Bird...More
I was wondering if there was a way to finely tune facial features like lips? I have a project where thin asymmetrical elderly upper lips are needed. Most people are not perfect as botoxed actors, so in need of more realism. Some sliders would be nice to achieve levels of asymmetry. See...More
Good day. I am using an excellent program 3D Coat 2021. But when importing models from 3D Coat 2021 to CC3, the smoothing groups are not transferred. It would be very nice if you add program support to your software in the future. Maybe in newer versions of CC4 and iClone 8. Although it would...More
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More
Steps to reproduce the problem : just export a character with FBX ( maya or unreal ) So, leaf bones are missing, and it's very VERY usefull to script, etc. for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More