402 issues found

1

Votes
Active
Dear RI,
We are working on a special project and we need to create more than 100.000 unique random character faces. It seems CC3 can not programmatically create random characters and this has to be done manually. We really be happy if you can add such a feature to CC. We just need to connect...More
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Submitted by ahmet.usta

1

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Active
Please bring also the feature to convert a mesh with tranfered skinweights for eyelashes
Llike you did with brows, beard etc...More
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Submitted by ahingel

0

Votes
Active
Hello is there a way to add physics to a cc3 plus character's glutes just wanting to know I can't find weight map option for characters other wise I'd try that also is there a way to add weight maps to a cc3 character...More
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Submitted by tomascolt12

1

Votes
Active
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime
I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
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Submitted by vadim+2

0

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Active
It is already possible to use the TrueDepth camera system of the iPhone for facial motion capture with iClone.
For very realistic recreation of actors, a method of using the TrueDepth camera to build a 3D topology of an actors head would be an excellent extension of the Headshot plug-in. This...More
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Submitted by zxcvbnm22

0

Votes
Closed
Hi,
I'm trying to download items using smart gallery in character creator 3.
The problem is that anytime I click on an item, it looks as if it download it, but at the end I get the following message: "Failed to download content. Please check your internet connection, or contact the author...More
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Submitted by mauryansstudio

0

Votes
Active
Hello,
It would be very helpful if you could add a SSS mask under the decal skin gen FX.
Right now there is a "Micro Normal Mask" But no SSS mask. I am creating FX that are metallic and should not have SSS. I"ll be selling this on the marketplace and will have to include the mask JPG file...More
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Submitted by Dorothy Jean

0

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Active
I exported the character to Unreal Engine but it doesn't have physics in the feet and hands...More
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Submitted by raylancharles10

2

Votes
Active
I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
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Submitted by jamalpsychologist

0

Votes
Active
Even with auto correct eyeblink, the result is not always accurate. especially with the eyelashes
Please give us the option to correct manual the blinking and to modify the eyelash during blinking
if there is already an option how we can do it , please tell me, cause i dont know that...More
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Submitted by ahingel
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