234 issues found

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when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
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Submitted by billing_49

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When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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Submitted by billing_49

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No matter the character or asset i;m not able to save a custom asset. In the past i had no problem with this as i already got a few hair assets saved in the custom tab. But im trying to save a new one and no matter what section in the content tab im in i cant save a custom asset. Help please...More
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Submitted by edorseey03

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Make the morph slider editor remember the latest settings.
Ex when you test out morphs from other 3d software you need to got back an forth maybe 30-60 times and each time you need to name the morph and select the files. Would be good if it remember the latest settings....More
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Submitted by The-any-Key

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When you need to replace a morph in the Face setup in 3Dxchange. Ex fix the blink.
It would be good if you can export the morph from CC3 directly and load it into 3Dxchange.
Currently when you try do this, 3Dxchange tell you that the vertex count is wrong....More
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Submitted by The-any-Key

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When you restart CC3 the preview is set to High. Even if you exit with Quick mode. And save the workspace as quick mode.
Better if it is the mode when you exit or workplace settings....More
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Submitted by The-any-Key

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I try to import a custom pair of eyes and i cant, it crashes 9/10 of the times.
It happened also when i just wanted to replace the whole character from the custom folder(usually around the 3rd time)...More
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Bug
Submitted by ahingel

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Votes
Not a bug
How can we import hair as an obj now?
i tried also as an fbx but says that its missing the root bone. i dont know how to fix this? any suggestion?
please help. thank you...More
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Submitted by ahingel

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Great work by RL. Went from 77 seconds to 34 seconds to open the default project. iClone opens in 12 seconds. My suggestion is to keep looking for ways to get CC3 to open even closer to iClone times. Thanks for spending time on this....More
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Submitted by DroneMaster

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The eyelash is a huge problem when trying to create highly optimised models for Unity. When using tools within Unity to optimise your models, the eyelashes end up as opaque blocks, unless they are given their own mesh and material. This means 2 additional draw calls (4 when lighting is applied...More
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Submitted by daithi
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