267 issues found

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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Submitted by billing_49

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Active
I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
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Submitted by billing_49

0

Votes
Assigned
I've seen this issue happen with Unity(longstanding issue), but I guess I've never actually tried it in UE4 before now. I'm using a custom DAZ transformed character, for the record. Whenever I manipulate the morphs for the mouth inside the UE4 editor (4.21), the teeth do not follow the mouth...More
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Submitted by samwhite

1

Votes
Active
Hi,
I have several suggestions for you to improve the workflow in CC3:
1) Proper multi-monitor support...More
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Submitted by andgeno

0

Votes
Not a bug
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
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Submitted by edorseey03

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Votes
Active
I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride.
I just got the .INI to sort of work, but have some feedback to the lack in resources;
- It would be nice if you wrote that the filetype needs to be included at the end of the name...More
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Submitted by billing_49

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Votes
Active
When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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Submitted by billing_49

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Votes
Solved
Hey guys
Just purchased the next tier up after getting a previous version refunded, now I am content. I have attacked RLDownloaderMgr.log and RLLauncher.log as well as a screen shot of the error
Thank you...More
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Submitted by Markom3D

1

Votes
Active
As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
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Submitted by billing_49

0

Votes
Not a bug
Using Beta 2 version of the import script, Unity v2018.4.0f1 LTS, Character Creator Pipeline v3.05, iClone 7 Pipeline v7.41 I am able to apply Reallusion animations to my model, collect the clip and export it as an iMotion file which I can then add as a custom animation in Character Creator...More
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Submitted by glugsolro
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