123 issues found

0

Votes
Not Reproducible
If you fix the blink with the autoblink correction of CC3, the morph doesnt be saved and doesnt transfer to 3dxchange so we can export it and modify it further
if you press the morph in 3dxchange , it changes back to the old morph, not the fixed one from CC3...More
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Submitted by ahingel

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Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

1

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Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
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Submitted by Siverse

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Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
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Submitted by Siverse

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Active
So I am not sure why there is no Pipeline already but Clip Studio is an amazing 2D & 3D program that works well with Everything Reallusion.... Please think about it. (=
Thank you....More

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It's great to use this "Character Creator 3" software, but some things are missing and one of them is that the character must be the same size as the Unreal mannequin, with exact or approximate measurements, whether it is a male or female character, because the user loses a lot when trying...More

1

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Assigned
Import the character for Daz G8 Into CharacterCreator3.4 by Transformer(Both CC3+ and CC3 have been tried),
Character's Eyelash cannot followower Eyelip well when Eyes Close.
"Correct Eyeblink" connot fix this isuss....More
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Submitted by BarrierAbyss

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Active
Hi
I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
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Submitted by Carlos_Morais

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Votes
Released
Export G8 model in DAZ
Creates Head morph
1.Open CC3+....More
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Submitted by weili

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Active
I will convert my data to other platform
so i need face (mouth) morph talking a, i, u, e, o
Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
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Submitted by skwk
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