404 issues found

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1.collect animation clips with "Add To Library As Motion Plus" from iclone7
2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only
3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
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Submitted by dluo

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So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput

2

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After using the Headshot Plug-in, if I need to edit all 4 skins, currently I have to click:
Activate Editor:
Click Skin Base...More
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Submitted by Data Juggler

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Hello,
I keep the default model used when I opened Character Creator.
I added the new air system, I took the second(short hair) in the pack I bought....More
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Submitted by franck_pochet

1

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Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file.
https://dropmefiles.com/QHPOj...More
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Submitted by sub figura

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Headshot poorly recognizes depth (profile) of face. It is inconvenient to work with the profile during correction. It would be nice if the Headshot had a front mode and a profile. And no texture projection mode.
And I must say that you are great....More
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Submitted by sub figura

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Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
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Submitted by mastajappa

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Names of blendShapes do not match with ARKIT
https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/
As a result, the model does not work in ARkit...More
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Submitted by sub figura

4

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If it's not a huge amount of work, I think this would be very useful for non-3d modellers among your customers. Using simplified 3D modelling tools withing Unity, I spend a lot of time cutting out under layers of cloth meshes to prevent poke through when models are animated in games. Sometimes...More
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Submitted by daithi

1

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When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90
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