When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair. This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same) It happens regardless if the Beards/Brows...More
1.collect animation clips with "Add To Library As Motion Plus" from iclone7 2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only 3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans https://youtu.be/XX6pVMVunKs...More
Hello, I keep the default model used when I opened Character Creator. I added the new air system, I took the second(short hair) in the pack I bought....More
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file. https://dropmefiles.com/QHPOj...More
Headshot poorly recognizes depth (profile) of face. It is inconvenient to work with the profile during correction. It would be nice if the Headshot had a front mode and a profile. And no texture projection mode. And I must say that you are great....More
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
Names of blendShapes do not match with ARKIT https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/ As a result, the model does not work in ARkit...More
If it's not a huge amount of work, I think this would be very useful for non-3d modellers among your customers. Using simplified 3D modelling tools withing Unity, I spend a lot of time cutting out under layers of cloth meshes to prevent poke through when models are animated in games. Sometimes...More