403 issues found

0

Votes
Active
Hi, I tried with latest version of iclone7 and cc3, using default cc3+ character when export, select delete hidden surface, export both head and body independently, the joint part of the export models does not match correctly, maybe the delete hidden faces function does not locking the ventricle...More
  •  0
  •  57
Submitted by DamoHu

0

Votes
Active
After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
  •  0
  •  87
Submitted by ktng860am_503958

0

Votes
Active
Title...More
  •  0
  •  72
Submitted by lunzren

1

Votes
Active
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
  •  0
  •  71
Submitted by will2power71

3

Votes
Active
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
  •  1
  •  97
Submitted by dgaban

0

Votes
Active
I was wondering if there is a way to close a characters eyes other than the appear closed option.
I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this.
Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More
  •  0
  •  90
Submitted by bossdeff

0

Votes
Active
To import via Transformer should be included in CC3 without upgrade to Pipeline....More
  •  0
  •  81
Submitted by tamer.abdelbaky

0

Votes
Active
Hi, as Skingen is static only, it would be great if these functions could be animated as well. For example if I create a fresh scar, if it can be "healed" via animation (gradually changing parameters, so the scar disappears or changes into smaller healed scar), NOT by dissolve.
If these can...More

1

Votes
Active
Hi.
I have tried to use the Headshot plugin many times but mostly get so annoyed i close the gui after an hour of making only a very bland result
I find this tool not utilizing the full potential and makes it a timeconsuming mess to work with...More
  •  0
  •  130
Submitted by doubblesixx

1

Votes
Active
The facial anatomy and animation of iClone characters have *radically* improved. The artistic quality of my efforts continue to flounder, however, due to anatomical deficiencies in CC bodies. When was CC body anatomy last updated? It seems that it may have been long ago. One key factor is probably...More
  •  0
  •  180
Submitted by General Picture Animation
1 23456789 ... 41