iClone 3.1 Help Revision: 2008/11/18

What's New in iClone 3.1

What's New in iClone 3.0

User Interface

Navigation pane

The Tools Menu

Content Manager and Scene Manager

Control bar

3D Real-time Viewer (Preview Window)

Play Bar

Modify Page

Time Setting Panel

Shading Methods of 3D Viewer

Operating with Camera and Transform Tools

Picking and the Right-click Menu

Actor

Enhancement of G3

How to Change the Proportion of Each Sub Node of an Actor

CloneCloth - Creating Your Own Fashion Designs and Collections

Actor - Look At

Persona

Behavior Switch

Actor and the Right Menu

Two Methods to Direct the Actor

Bouncing Body Parts (V 3.1 New)

CloneBone (V 3.1 New)

Creating CloneBone Actors (V 3.1 New)

Adjusting body Parts of CloneBone Actors (V 3.1 New)

Motion Editing for CloneBone Actors (V 3.1 New)

Head

Creating a Head

Loading facial images

Photo enhancement

Importing Photo Image

Defining the Facial Angle

Adjusting the Facial Boundary

Adjusting the Angle and Orientation of the Face

Adjusting Feature Points and Contours

The Texture of Face

Channel Mapping

Normal Map and Wrinkle Effects

Reflection and Refraction

Texture Settings

Full Head Morph

Full Head Morph and Hair Offset (V 3.1 New)

Animation

Director Mode vs. Editor Mode

Director Mode

Starting the Director Mode

The Actor

Behavior Switch

Persona

Actor and the Right Menu

Two Methods to Direct the Actor

The iProp

Two Methods to Direct the iProp

The actor and the iProp

Move, Operate and Perform

iProp Interaction

To Redo the Recording in the Director Mode

Quick Tab bar for simple timeline editing

Director Mode

Editor Mode

Editor Mode

The Concept of Motion Layer Editing

Fine Tuning the Actor with IK, FK

What is IK/FK

How to Use IK

How to Use FK

IK, FK for None-Human Actor

Select Bone

Lock Bone

Set Absolute Bone

Absolute and Relative Bone

Link and Attach

The Comparison of Link and Attach

Link

Attach

Play Bar and Tracks

The Rules of Animation Tracks

Align Actor Motion

Connective Motions without Back to Origin

Motion along the Terrain

Idle Track

Move Track

Transform Track

Perform Track

Operate Track

Motion Layer Track

Hands Track

Facial Animation Track

Stage

Camera

The Comparison of Cameras

The Walk and Fly Modes

Follow Cam

DOF (Depth of Field)

Lens of the Camera

Clipping Planes of the Camera

Camera - Look At

Creating Perfect Orbit Path for Camera (V 3.1 New)

Lighting

The Comparison of Lights

Ambient Light

Spotlight

Intensity, Beam and Falloff

Link for a Spotlight

Spotlight - Look At

Point Light

Range of Point Light

Utilizing Point Light

Shadow

Set

Prop

Pivot of Prop

Prop Animation with Helper

3D LiveProp Animation

Plants

The Tree

The Grass

Particle

Structure of particle system

Generating particles

Adjusting particles

Adjusting emitters

Moving, rotating emitters

Terrain

The Concept of Terrain System

Snap To or Follow Terrain

Create Your Own Terrain

Turn Bounding Mesh On or OFF?

Customize a Terrain with Block

Flexible Props

Spring Props (V 3.1 New)

Water

Basic Water Parameters

Basic Water Parameters - Color

Basic Water Parameters - Wave

Underwater Fog

Reflection

Refraction

Material - Multiple Channel Texture Mapping

The Maps for Objects

Types of maps

Modifying Texture Settings - Basic

Modifying Texture Settings - Advanced

Adjusting Colors on Six Texture Channels (V 3.1 New)

Texture Channel UV Offset and Tiling (V 3.1 New)

UV Reference

Replacing and re-generating Model UV

Model Mapping Method

Texture Channel UV vs. Model UV Setting (V 3.1 New)

Mapping Method for Multi-Material Object (V 3.1 New)

Save and Load Materials

Retrieving Material Settings (V 3.1 New)

Animated Texture

Material Key and Material Key Frame Animation (V 3.1 New)

Saving Keys to Material Template (V 3.1 New)

Keyboard Shortcuts Table

Global Shortcuts

Editor Mode Shortcuts

Director Mode Shortcuts

Export

Images

Video

Image sequence

iWidget (V 3.1 New)

Preference

System Section

Grid Options Section

Display Information Section

Real-time Render Options Section

Troubleshooting

Troubleshooting

Frequently asked questions

Technical support and feedback

Contacting Reallusion