Instead of manually adjusting the head of an actor to look at a moving target, you may use this time saving feature.
Double click on the desired actor.
Go to the Actor/Avatar/Modify page. In the Look At section, click the Pick Target button.
In the 3D viewer, click on a target.
Note: |
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The actor looks at the whole object |
The actor looks at the sub-node |
If you want the actor to Look At a camera all the time, simply click Look At Camera button.
The actor rotates head and looks at the camera all the time even the camera moves away.
The actor looks at the camera |
The camera moves away (the actor rotates head to keep looking at the camera) |
You may drag the Look At Weight slider to adjust the rotation weight of the eyes or the head.
The slider near the Head end |
The slider near the Eyes end |
To adjust the Eye Convergence, drag the slider to the Inward or Outward side.
The slider near the Outward end |
The slider near the Inward end |