In iClone all the lights (Directional light, Spotlight) generate shadow except the Point Light.
In the Shadow Type drop down list, you may decide to turn the shadow effect to None/Self-Cast Shadow/Drop Shadow/Wall Shadow:
None |
Self-Cast Shadow (Directional Light) |
Self-Cast Shadow (Spotlight) |
The Shadow is turned off. |
The Shadow is turned on with directional light. |
A realistic way to calculate the physical |
Drop Shadow |
Wall Shadow |
A quick way for characters to drop shadow |
Wall Shadow shows an offset shadow directly |
More about Self-cast Shadow
Spotlight cast best self-cast shadow because of restricted effect range, keep the best shadow map resolution.
The stronger light may cast higher opacity shadow, especially the directional light.
Higher resolution shadow map is required if you wish that all scene elements to cast shadows.
Self-cast shadow can only be projected on 3D objects but not on the virtual floor (X-Y plane) or 2D space.
If self-cast shadow casts on objects with alpha transparency effect, it might cause some artifacts.
Adjust the Opacity value may define the transparency of the shadow. Basically, the stronger light casts higher opacity shadow, especially the directional light
Opacity = 60 |
Opacity = 100 |
Check the Blur box to enable this feature. Adjust the Blur Level value may define the softness at the edge of the shadow.
Blur Level = 1 |
Blur Level= 10 |
Large scene takes larger size shadow map to make the self-cast shadow with higher resolution. However, it takes more resource of your system as well.
Resolution = 512 x 512 |
Resolution = 4096 x 4096 |
This function helps to correct some shadow displacement caused by extreme shadow angle.
Bias = 1 |
Bias = -3 |
* iClone Self-cast Shadow function supports NVIDIA series graphics card only