Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character. Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
Hey guys, I am very thankful for your product and happy that such a thing exists. I do have a request though, the UI size is not helping me at all. I don't wanna change my Windows appearance, just to use the software so can you please suggest what can I do to see the software and its buttons...More
When exporting a CC5 character to FBX using the Unreal UE5 Skeleton preset, clothing skin weights lose precision during the FBX conversion process. This causes mesh penetration...More
Issue: When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses. Steps to reproduce:...More
Have installed skingen premium as instructed by support but issue still persist. adjusting skin detail with head material selected adjusts the body. pls fix...More
My character's body bulges when they blink, chest, arms, legs, they bulge out. "Correct eyeblink" does not resolve the issue. I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the...More