8 issues found

0

Votes
Active
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
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Submitted by theo.adams.iv

0

Votes
Assigned
Hey, found a frustrating bug when using the ActorMixer core library head skins. Every time I apply a head skin and check the "Apply Head Color to Body" box in the pop-up menu, it doesn't actually work on the first attempt.
The new texture and skin tone change the head, but the body gets...More
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Submitted by TechAmulets

0

Votes
Active
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected:
> Character type: CC3, CC3+, CC4, CC5
> SubD Level (Viewport and Render)...More
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Submitted by JimDHart

0

Votes
Assigned
Upgraded to CC5 full version (from trial) yesterday and have been experimenting with various features.
Both yesterday and today the program hangs, becomes unresponsive (though, not in the same way that Windows apps become grey and unresponsive and Windows suggests to close them - it became...More
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Submitted by fardadja

0

Votes
Not a Bug
As you can see in the image, the actormixer toolbar does not appear in the list of toolbars and cannot be hidden....More
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Submitted by DomusLudus

0

Votes
Closed
This is the issue I discussed with Rampa from Customer Support.
Regarding the buggy texture adjustment for the Casual20 Regular Fit Trousers. Support TicketID : 268601
Please fix it....More
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Submitted by gokomu

0

Votes
Active
I would very much like to the, very welcome, addition of randomization functionality in the character creation process of cc5 via ActorMixer be expanded upon.
Having the possibility for randomization across ALL installed morph sliders on a specific chosen facial and/or body part WITH the two...More
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Submitted by Mushkateer

0

Votes
Released
Imported FBX file from DAZ. (Genesis 9 figure)
Model imports successfully via Transformer to CC3+ model.
To make the model look better, as advised by YouTube tutorials, I tried to replace the custom eyes and teeth with CC4/CC5HD eyes and teeth. Both assets are misaligned offset above the nose...More
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Submitted by Leodegrance
1