Dear team, After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems. In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
Issue: When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses. Steps to reproduce:...More
I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder. Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation. We purchased your programs: one iClone and two Character Creators...More
CC5 character turned into Game Base character has the CC5 HD facial profile with all the new blendshapes except for Corrective Expressions causing facial animations to not work correctly anymore...More
I know there are some configuration poses in CC4 but with the added UE5 integration thats added here is my issue: I use blender to create clothing and I want to bring it back into CC5 to use the clothing weights transfer, but the poses don't match so I can't line up the clothing exactly....More
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
The plug-in shows as "Installed" in Reallusion Hub, and the program confirms "Activate Purchased Items Finished." However: - My account shows 0 activated licenses for SkinGen Premium....More