9 issues found

0

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Active
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
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Submitted by theo.adams.iv

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Votes
Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

0

Votes
Assigned
### Summary
When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More
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Submitted by JimDHart

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Votes
Active
I renamed the default head and body materials in version 5.05 to avoid duplicate materials when exporting to Unreal. Later, I updated the program to version 5.07, and now I can’t apply any other materials from the Content Store or edit the skin in any way: the program either crashes or displays...More
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Submitted by wg_licensing

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CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
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Submitted by justananimatoryt

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Votes
Assigned
Have installed skingen premium as instructed by support but issue still persist.
adjusting skin detail with head material selected adjusts the body. pls fix...More
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Submitted by YetiTech

0

Votes
Not a Bug
Hi. I've followed the auto setup tutorials to a tee but the auto setup plugin seems to only be generating Phong materials instead of Arnold materials and the auto rigging section also isnt working. This is even for the default character Aaron that I setup exactly like in the tutorial. I'm using...More
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Submitted by creativdeckmedia

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Active
You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures.
moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More

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Votes
Released
Hi.
Casual20 does not work properly in CC5.
When I try to use material plus, error occurs,...More
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Submitted by gokomu
1