Chest mesh deformation in Unity (armpit / chest area)
Issue: When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses.
Steps to reproduce: 1. Import a character created in Character Creator 5 into Unity. 2. Apply the default CC5 Unity setup (standard pipeline). 3. Play any animation or rotate the character to expose the chest/armpit area. 4. Observe the mesh deformation.
Actual Result: The chest/armpit area mesh deforms incorrectly. The topology appears compressed, with visible artifacts and shading issues.
Expected Result: The chest mesh should preserve correct shape and smooth deformation without collapsing or visible artifacts.
Additional Information: - We tested the issue not only with our custom character, but also with the standard CC5 default model, and the problem is still present. - This suggests the issue is likely not related to custom topology or skinning, but may be related to the CC5 to Unity pipeline, skin weights, or import/setup settings. - Screenshots are attached for reference.
Hi oleksandr.lebediev.al,
Thanks for your Feedback,
Could you please confirm if the latest versions of Unity Pipeline and Unity AutoSetup are currently installed?
Related tutorial videos:
https://www.youtube.com/watch?v=f2wimpGIpIg
If it’s still happening on the latest version, can you share the character file with us? It would help us investigate the issue further.
JoePan
Reallusion
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