Votes
0
Product:
Character Creator 5
Version:
5.11
Status:
Active
Issue 12646
Micro Normal Tiling/Strength cannot be set independently for head vs. body skin materials
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value cannot produce matched pore scale — the result is a visible micro-detail density mismatch at the neck seam that cannot be corrected inside CC5.

Screenshot attached.
OS: Windows 11
Attachment:
  • Screenshot 2026-07-09 215425.png
  •  0
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Submitted bytheo.adams.iv
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