34 issues found

0

Votes
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In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
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Submitted by ozbey

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Assigned
when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST

0

Votes
Not Reproducible
Description:
We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues.
How it started:...More
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Submitted by hx.domain.0

0

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HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5.
But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.."
It shouldn...More
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Submitted by BytedancePST

0

Votes
Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

0

Votes
Released
NOTE: I tagged this as a "bug" but it is really "Product does not work as expected or needed."
Summary
Characters transferred from Character Creator/iClone to Unreal Engine 5.7 using Auto Setup 2.01 cannot be rendered as Nanite skeletal meshes without manually replacing several Auto Setup...More
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Submitted by JimDHart

0

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Active
HI~
Our team apply CC & IC pipeline in Game Development for 2 years. As you know ,When working in 2A or 3A game project, its necessary to customize unreal engine. Then we have to complile all plugins.But we cant do this to CC autosetup plugin because lack of source code.
It's not convenient...More
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Submitted by BytedancePST

0

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Active
When exporting a CC5 character to FBX using the Unreal UE5
Skeleton preset, clothing skin weights lose precision during
the FBX conversion process. This causes mesh penetration...More
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Submitted by arturskrastins2

0

Votes
Released
I Think this is a bug.
After conducting various tests, I've proven that this phenomenon occurs in the new Autosetup 2.0 but not in the previous version, Autosetup 1.41. Could you please review the video?
This time, I prepared two Aeron models. One was imported using Autosetup 2.0, while the...More
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Submitted by gokomu

1

Votes
Active
Hi Friends, I have been using Reallusion for a while and as a content creator I am planning to create a tutorial that dives into integrating CC5, Unreal Engine 5 and Ai like Flux 2 Klein 9B, 4B as well as Wan 2GP, for creating professional grade content and that would be future proof for several...More
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Submitted by ayalavgd
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