Hi, I used blender pipeline to export a character, progress bar went to 28% like normal with text (such as saving texture etc) then jumped to 48% and stopped. Character didn't export. Saved as new character and exported to a folder on desktop and it worked fine Then went to export a different...More
I’ve created a character using headshot 3. I recently updated to meta tailor 2.7. Before I would click the meta tailor icon and the character would upload from CC to meta tailor. Now when I do it. The character seems to initially load. I go through the 3 steps. Assigning any clothing (I’ve...More
I have a custom character I'm trying to export from Blender 5.2 LTS using CC/IC Link 2.42 INTO Character Creator 5.12 Blender LiveLink v2.4.2. Using the CC/IC Link tab in Blender, I select the mesh and first click "Convert." I select "Humanoid" and enter the desired name. Once complete, then...More
I am unable to generate the HD Rigify rig in Blender 5.1 and others. I've update the everything in CC5 and I've tried the last two releases of the addon 2.4.0 and 2.4.1. I've also tried exporting with GoB and other techniques. Nothing is working so far. (i'm also using CC5 Facial profiles)...More
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
Description: We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues. How it started:...More
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5. But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.." It shouldn...More