73 issues found

0

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Hello Reallusion Support,
I would like to report what appears to be a bug in **Headshot v3** involving the **Project from Image** feature.
When I use a **Headshot v3 mesh** and select **Project from Image**, the source image does not appear to be used to generate the expected textures. I...More
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Submitted by blackhawk

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Assigned
Step to Reproduce: (see video in Attachment)
1) Apply Base Character provided in Attachment
2) Change Base Character from LOD2 to LOD0...More
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Submitted by BBAlley

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Hi, I used blender pipeline to export a character, progress bar went to 28% like normal with text (such as saving texture etc) then jumped to 48% and stopped. Character didn't export. Saved as new character and exported to a folder on desktop and it worked fine
Then went to export a different...More
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Submitted by courtenv1

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I’ve created a character using headshot 3. I recently updated to meta tailor 2.7. Before I would click the meta tailor icon and the character would upload from CC to meta tailor. Now when I do it. The character seems to initially load. I go through the 3 steps. Assigning any clothing (I’ve...More
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Submitted by byronbronson

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I have a custom character I'm trying to export from Blender 5.2 LTS using CC/IC Link 2.42 INTO Character Creator 5.12 Blender LiveLink v2.4.2. Using the CC/IC Link tab in Blender, I select the mesh and first click "Convert." I select "Humanoid" and enter the desired name. Once complete, then...More
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Submitted by Freshness34

1

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Assigned
Environment:
- Character Creator 5.11
- Latest Unity Pipeline Export plugin (installed via Reallusion Hub v2.2.5)...More
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Submitted by artemkyrylov

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I am unable to generate the HD Rigify rig in Blender 5.1 and others. I've update the everything in CC5 and I've tried the last two releases of the addon 2.4.0 and 2.4.1. I've also tried exporting with GoB and other techniques. Nothing is working so far. (i'm also using CC5 Facial profiles)...More
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Submitted by christopherpaulparks

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Votes
Not Reproducible
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
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Submitted by john_737012

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when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST

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Assigned
Description:
We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues.
How it started:...More
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Submitted by hx.domain.0