5 issues found

0

Votes
Not Reproducible
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
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Submitted by john_737012

1

Votes
Active
We would really like the Auto Importer/CC5 to fully support Redshift in 3ds Max 2024 and above please.
At the moment the conversion seem flaky, and the importer UI says that Redshift is currently not supported.
It would be great to have an option for a simple RS conversion (basic RS materials...More
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Submitted by liam_833561

1

Votes
Active
Right now, the Auto Setup for 3dsmax plugin does not support/link to the new facial morphs (from CC5 models). We would love to upgrade and move to Character Creator 5, but the plugin missing such core functionality it remains a blocker....More
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  •  108
Submitted by liam_833561

0

Votes
Not Reproducible
Issue Summary:
When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
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Submitted by rinkatiamat

1

Votes
Active
It would be nice to see support for Character Creator Auto Setup in 3ds Max 2022....More
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  •  253
Submitted by lightcube
1