ummary CC5 is intermittently baking active morph sliders into the base mesh without user intent or notification. The behavior is inconsistent and appears to be dependent on the character's internal state rather than a specific action. Expected Behavior...More
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5. But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.." It shouldn...More
It's very annoying having a splash screen pop up every time I start Iclone 8 and CC 5. Saying the same thing over and over again when I already have all of the products it is listing. And you can't use the program till you click the X. I cannot find anything to turn it off except hitting the...More
When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap...More
If I buy items on your official marketplace, I don't want to just download them on the blank project I have up at the time, I WANT TO SEE THEM IN EVERY PROJECT! I'm messing around big time with character creator and I've just opened up a saved body and face, to find that only half of my purchased...More
I know this has been raised before, but for those of us who like to use ZBrush or Blender to sculpt our own head models for use with Headshot, (and symmetry tends to be a normal way to sculpt until finer detailing/posing) it seems that a way to plot Alignment Points in the Mesh-to-Head with...More
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
HI~ Our team apply CC & IC pipeline in Game Development for 2 years. As you know ,When working in 2A or 3A game project, its necessary to customize unreal engine. Then we have to complile all plugins.But we cant do this to CC autosetup plugin because lack of source code. It's not convenient...More