221 issues found

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To me, the whole point of Headshot is: I give you two images, and you create the character. At the moment, this doesn't seem to work very well. I've attached a perfect example of what I mean. The head shape and nose are completely wrong.
If this was free software then I wouldn't mind but,...More
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Submitted by RichardMSmith76

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after updating to 2031.1 the thumbnails for all the cloth items no longer show the layer number in the content manager
now you cant tell whether a clothing item will add or replace an existing item of clothing
however the "cloth layer settings dialogue" still shows the cloth layer number...More
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Submitted by blindman

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Dear Cartoon Animator Support Team,
I am experiencing serious performance and stability issues while using Cartoon Animator 5 for animation work.
My PC specifications are:...More
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Submitted by Toton Roy

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CC5 版本:5.13.2030.1
Headshot 3 版本:3.11
NVIDIA 驱动:Game Ready 616.92...More
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Submitted by zonlons

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Hi, I wanted to attach a MetaHuman head to a character I rigged in CC5. I exported the body with the temp head from CC5 into Unreal. I created a blueprint to combine character elements. The head is fine when attached to the root, but when I attach it to the body, it gets distorted, almost like...More
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Submitted by joezohar

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- Created a character using Headshot3 (using child body)
- Changed character little bit with Morphs
- Saved character to use as a standard for the new characters i want to create...More
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Submitted by g.j.verheij

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After trying to import DAZ Genesis 9-based character as humanoid and Facial Expressions as a Frame Sequence method, got problems with "Eye_L_Look_L" and "Eye_R_Look_L", as well as "Mouth_R" expressions.
Described in the attached video ...
Desired FBX file were attached....More
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Submitted by davood.kharmanzar

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The twist bones you generate when building the UE5 skeleton have a strange inconsistency given how closely the rest of the skeleton matches to native unreal. In the unreal skeleton, there are 2 twist bones for each limb segment (upper arm, lower arm, thigh, calf) but the 2 twist bones are...More
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Submitted by trapp_dev

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When following the Tutorial (Proven Stylized Character by Antony Evans from Digital Puppets UK) Headshot 3 works fine up to the last button where the selection is displayed in the main window. Instead of displaying the Headshot 3 completion, it reverts to the CC3 default and not the HeadSHOT...More
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Submitted by txguy5199

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Hello Reallusion Support,
I would like to report what appears to be a bug in **Headshot v3** involving the **Project from Image** feature.
When I use a **Headshot v3 mesh** and select **Project from Image**, the source image does not appear to be used to generate the expected textures. I...More
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Submitted by blackhawk
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