I've attached a sample message I got when trying to load a genesis 9 SkinGen template. Please note my default Reallusion install folder is D:\Reallusion\Reallusion Templates. I have searched C:\Users and the D:\Reallusion\Reallusion Templates and was unable to find the missing files. I believe...More
I use the Transformer to import DAZ clothing and accessories frequently. With CC4.6 and CC5 when I ask the transformer to import an item as an Accessory, the transformer instead imports the item as a .Shape which means that I can't move, rotate or Modify it. I tested this with an fbx that...More
Hello, I attatched some images of the problems I'm facing recently. "neck_mesh" - This happens with all imported HD Characters from CC5. It extends over the back of the head to the top skull. Only the Face region down to the chin and the rest of the body have the correct textures applied to...More
I followed the video tutorial as i export my cc5 character to Maya i also downloaded the auto set up plugin for maya, i imported the character from the plugin it started to load up and only the character appeared but the shaders was not fully implemented just the base surface shader of the...More
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots. Btw, I purchased CC5 solely to use these characters in a project. Here’s the asset in question:...More
There is an incorrect mesh of the toe nails of imported Daz Genesis 9 characters. Steps to reproduce the issue: Import a Daz Genesis 9 Character using the transformer ( I have tried this with multiple Daz Gen 9 characters)...More
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers) 2. skin weights are properly assigned 3. however -> export with UE5 Skeleton Fails ! -> no information...More
Issue Summary: When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
When using all in one unreal set up on a fresh project, if i try to package i get this error. Everything was done correctly and have tried in another fresh project. UATHelper: Error: Cooking (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC...More