11 issues found

1

Votes
Assigned
Environment:
- Character Creator 5.11
- Latest Unity Pipeline Export plugin (installed via Reallusion Hub v2.2.5)...More
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Submitted by artemkyrylov

0

Votes
Active
I am unable to generate the HD Rigify rig in Blender 5.1 and others. I've update the everything in CC5 and I've tried the last two releases of the addon 2.4.0 and 2.4.1. I've also tried exporting with GoB and other techniques. Nothing is working so far. (i'm also using CC5 Facial profiles)...More
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Submitted by christopherpaulparks

0

Votes
Active
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
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Submitted by justananimatoryt

1

Votes
Assigned
Trying to drop the "installmel.mel" (great name) into maya, I receive this error:
Error: file: {Path To Script}/CC Auto Setup for Maya 2024/installmel.mel line 45: ModuleNotFoundError: file \\nas4\ut\LUKEYU-CC Pipeline\AutoSetup\AutoSetup-for-Maya\AutoSetupForMaya\lib\MaterialFactory.py line...More
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Submitted by daunishih

0

Votes
Not Reproducible
I am working in Maya 2026.3 and as in the tutorial I am using Aaron as an export test for the Auto Setup plugin for Maya.
The issue is that I am unable to get all the tabls in the Material Parameters tab, for Aaron I am unable to get the eyes, but for my own character it's even worse then I...More
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Submitted by fabio_246167

0

Votes
Not a Bug
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh.
Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
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Submitted by TechAmulets

0

Votes
Not Reproducible
Wow, I just figured out that the posetools in zbrush only works while working with a zpr file. I was trying to make it work with a ztl and kept getting the attached image error that would fuck up posetools in zbrush to the point that the file needed to be closed and reopened. And this also...More

0

Votes
Active
You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures.
moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More

4

Votes
Active
Dear Reallusion Development Team,
I am writing to request the addition of a Body Blendshape (Pose-Based Morph) feature in Character Creator 5.
Currently, users can create custom morph sliders manually, but there is no built-in system for generating pose-driven body blendshapes, such as muscle...More

0

Votes
Active
Hello,
I attatched some images of the problems I'm facing recently.
"neck_mesh" - This happens with all imported HD Characters from CC5. It extends over the back of the head to the top skull. Only the Face region down to the chin and the rest of the body have the correct textures applied to...More
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