17 issues found

1

Votes
Active
Steps to reproduce issue:
1. Create a Character Creator character with Expression Wrinkles enabled.
2. Confirm inside Character Creator that the wrinkle Normal and Displacement maps are working correctly....More
  •  0
  •  70
Submitted by likeshark54

0

Votes
Assigned
when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
  •  1
  •  65
Submitted by BytedancePST

0

Votes
Active
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5.
But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.."
It shouldn...More
  •  0
  •  69
Submitted by BytedancePST

0

Votes
Closed
MAYA 2026.3 / windows 10
CC fbx file exports and imports via CC auto setup is just fine. only problem, when i run the Face_Rig
it only creates the Face_board within the CC Autosetup window, not floating face_board......More
  •  1
  •  126
Submitted by erdinckamisli

1

Votes
Assigned
Trying to drop the "installmel.mel" (great name) into maya, I receive this error:
Error: file: {Path To Script}/CC Auto Setup for Maya 2024/installmel.mel line 45: ModuleNotFoundError: file \\nas4\ut\LUKEYU-CC Pipeline\AutoSetup\AutoSetup-for-Maya\AutoSetupForMaya\lib\MaterialFactory.py line...More
  •  3
  •  249
Submitted by daunishih

0

Votes
Assigned
before release new version for Maya 2026, "Auto Setup for Maya" working well for Maya 2025 and 2024.
but now I found several error.
1 - "Auto Setup for Maya" has problem with AdvancedSkeleton Maya plugin....More
  •  3
  •  507
Submitted by koulanaj

0

Votes
Not Reproducible
I am working in Maya 2026.3 and as in the tutorial I am using Aaron as an export test for the Auto Setup plugin for Maya.
The issue is that I am unable to get all the tabls in the Material Parameters tab, for Aaron I am unable to get the eyes, but for my own character it's even worse then I...More
  •  1
  •  145
Submitted by fabio_246167

0

Votes
Not a Bug
I have issue with "CC_Base_EyeOcclusion".
when I use import command from File menu in Maya for import FBX "CC_Base_EyeOcclusion" is OK.
but when I import FBX with Character Creator AutoSetup In Maya I'm loosing the "CC_Base_EyeOcclusion" and become transform1....More
  •  1
  •  145
Submitted by koulanaj

0

Votes
Not Reproducible
Steps to reproduce issue:
Customize a character in CC 5.06 using morphs. The changes are visible in the viewport.
Bake all sliders....More
  •  1
  •  232
Submitted by davidbenavidesvfx

0

Votes
Not Reproducible
Hi.
I'm Reza Khojasteh, and I'm working in animation industry.
we have big project now and we try CC for our pipeline but so far we couldn't use it....More
  •  5
  •  290
Submitted by koulanaj
1 2