I attatched some images of the problems I'm facing recently. "neck_mesh" - This happens with all imported HD Characters from CC5. It extends over the back of the head to the top skull. Only the Face region down to the chin and the rest of the body have the correct textures applied to them. The Scar seems to be missing the normal map and is also using the micro-normals of the skin itself layered on top. "wireframe_body" - This only happened recently - extending to every character, even newly generated HD Base ones. It looks like it has the wireframe as a normal map all over the body. "black_smear" - Those are appearing under the eyes, on each side of the top skull and as a point on the back of the head. I could replicate this with HD Base Characters when I open the Makeup/Skin Editor, import anything and change the Mixer resolution back to 4k before exiting (to retain details). After importing in Blender they appear. Only when I leave the Mixer resolution at 2k I get normal results.
I already contacted Support and the Forum of the Pipeline Plugin afterwards and was now pointed here. I hope I just accidentaly changed some settings, which I can easily fix.
Hi OlDoodX
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