10 issues found

0

Votes
New
Hi, I used blender pipeline to export a character, progress bar went to 28% like normal with text (such as saving texture etc) then jumped to 48% and stopped. Character didn't export. Saved as new character and exported to a folder on desktop and it worked fine
Then went to export a different...More
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Submitted by courtenv1

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Assigned
I have a custom character I'm trying to export from Blender 5.2 LTS using CC/IC Link 2.42 INTO Character Creator 5.12 Blender LiveLink v2.4.2. Using the CC/IC Link tab in Blender, I select the mesh and first click "Convert." I select "Humanoid" and enter the desired name. Once complete, then...More
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Submitted by Freshness34

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
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Submitted by pdi247

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Votes
Active
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation.
We purchased your programs: one iClone and two Character Creators...More

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Assigned
Blender Data Link
Sending Head Material to CC5 is a bug,
see video....More
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Submitted by rosuckmedia

4

Votes
Active
Dear Reallusion Development Team,
I am writing to request the addition of a Body Blendshape (Pose-Based Morph) feature in Character Creator 5.
Currently, users can create custom morph sliders manually, but there is no built-in system for generating pose-driven body blendshapes, such as muscle...More

0

Votes
Not Reproducible
After creating Rigify, the action can only be exported when the Bone Naming is set to "Mtearig". Other Bone Naming only exports the bound poses...More
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Submitted by 杨闯

2

Votes
Assigned
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots.
Btw, I purchased CC5 solely to use these characters in a project.
Here’s the asset in question:...More
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Submitted by psalm702

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Votes
Active
Hello,
I attatched some images of the problems I'm facing recently.
"neck_mesh" - This happens with all imported HD Characters from CC5. It extends over the back of the head to the top skull. Only the Face region down to the chin and the rest of the body have the correct textures applied to...More

0

Votes
Active
Icant install the blender pipeline for CC5...More
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Submitted by imorenovisualchimp
1